High Score Filtering and Start Level
Posted: Sun Jun 06, 2010 6:27 am
Hi ... Just a thought you might consider.
Can the Score Database be modified to either a) add a filter based on the Start Level; or b) add a separate listing for games which were started from Level 0 (with separate list for all other start levels) ?
I think there are a number of arguments for suggesting this. Up until recently I\'ve always played games from Level 0, although I\'ve never progressed much beyond a 60-odd thousand (3D Mania) score using this strategy. Over the last few days I\'ve had time to experiment with different Starting Levels, and am now scoring in the 80-odd thousands. While I\'m happy to have moved up in my results, it seems to me that this was not the way the game was intended to be played (or at least the California Dreams version that I started playing on my first \'286 pc).
Looking randomly through the (3D Mania) high scores, there are no really high scores that were started from scratch (Level 0). The high scores are quite mind boggling, but isn\'t it a bit warped to be starting a game near the end of the levels - just to get an incredibly high score ?
There are a finite number of blocks that can be played before the speed of the game, and reaction-time, becomes the controlling factor rather than any spatial abilities.
I\'d be interested in seeing what the score tables looked like for the games that began with Level 0.
AD
Can the Score Database be modified to either a) add a filter based on the Start Level; or b) add a separate listing for games which were started from Level 0 (with separate list for all other start levels) ?
I think there are a number of arguments for suggesting this. Up until recently I\'ve always played games from Level 0, although I\'ve never progressed much beyond a 60-odd thousand (3D Mania) score using this strategy. Over the last few days I\'ve had time to experiment with different Starting Levels, and am now scoring in the 80-odd thousands. While I\'m happy to have moved up in my results, it seems to me that this was not the way the game was intended to be played (or at least the California Dreams version that I started playing on my first \'286 pc).
Looking randomly through the (3D Mania) high scores, there are no really high scores that were started from scratch (Level 0). The high scores are quite mind boggling, but isn\'t it a bit warped to be starting a game near the end of the levels - just to get an incredibly high score ?
There are a finite number of blocks that can be played before the speed of the game, and reaction-time, becomes the controlling factor rather than any spatial abilities.
I\'d be interested in seeing what the score tables looked like for the games that began with Level 0.
AD