BlockOut II ported to Amiga
Posted: Thu Jun 19, 2008 4:30 pm
Hi, just to let you know that today I have released an Amiga port of BlockOut, see here: http://os4depot.net/index.php?function= ... ckout2.lha.
Archive on Aminet: http://aminet.net/package/game/think/pfp-blk2
Thread on Amigans.net: http://www.amigans.net/modules/newbb/vi ... 4&forum=11
It runs on any PPC equipped Amiga (AmigaOne, Amiga 1200/4000 with PPC accelerator) under AmigaOS 4.0.
I have found a bug, which caused the game to store a wrongly formatted config file, when it was loaded it read wrong values for Sound type, Gfx style and all the HTTP values, resulting in missing graphics when starting a game. In the file SetupManager.cpp, inside WriteSetup(),
should be
It\'s a great game, I played the original DOS version when I was a child, and I was happy when I have discovered this nice updated version. Well done.
Varthall
Archive on Aminet: http://aminet.net/package/game/think/pfp-blk2
Thread on Amigans.net: http://www.amigans.net/modules/newbb/vi ... 4&forum=11
It runs on any PPC equipped Amiga (AmigaOne, Amiga 1200/4000 with PPC accelerator) under AmigaOS 4.0.
I have found a bug, which caused the game to store a wrongly formatted config file, when it was loaded it read wrong values for Sound type, Gfx style and all the HTTP values, resulting in missing graphics when starting a game. In the file SetupManager.cpp, inside WriteSetup(),
Code: Select all
fwrite(&transparentFace,sizeof(int),1,file);
Code: Select all
fwrite(&transparentFace,sizeof(BOOL),1,file);
Varthall