bug
Re:bug
Does the rendering look normal to you?
Every piece is drawn 10 times per second at 10 different places... it\'s a mess ;)
Funny thing is, that i can\'t record this with FRAPS or similar programs. The rendering is OK then, just the framerate drops below 5 FPS (on A64 x2 4200, 6600GT).
Every piece is drawn 10 times per second at 10 different places... it\'s a mess ;)
Funny thing is, that i can\'t record this with FRAPS or similar programs. The rendering is OK then, just the framerate drops below 5 FPS (on A64 x2 4200, 6600GT).
Re:bug
although the video quality is bad, i too noticed the jumping / stuttering behaviour of the blocks.
how are you then able to play blockout at all ?
i suspect there is something totally wrong with your computer.
if you have an athlon64x2 4.2 ghz, then there should plenty of speed. and a 6600 gt should also be more than enough.
i suggest you running www.futuremark.com 3dmark06 and looking if your computer has a decent framerate with this benchmark.
maybe your graphics drivers are just wrong / buggy..
how are you then able to play blockout at all ?
i suspect there is something totally wrong with your computer.
if you have an athlon64x2 4.2 ghz, then there should plenty of speed. and a 6600 gt should also be more than enough.
i suggest you running www.futuremark.com 3dmark06 and looking if your computer has a decent framerate with this benchmark.
maybe your graphics drivers are just wrong / buggy..
Re:bug
i have a suggestion: please try the SDL version of blockout II. it is in some other thread here.
the sdl version uses openGL, and it might be that your problem is directx related. so if you use SDL and openGL, it might well be, that your problem will be gone. also, there is a vista-patch vor blockout. maybe this helps, too.
otherwise i would like you to test http://www.cubestorm.com and tell me if you also experience dropping frame rates. just to identify / encircle your problem.
the sdl version uses openGL, and it might be that your problem is directx related. so if you use SDL and openGL, it might well be, that your problem will be gone. also, there is a vista-patch vor blockout. maybe this helps, too.
otherwise i would like you to test http://www.cubestorm.com and tell me if you also experience dropping frame rates. just to identify / encircle your problem.