yes, try to compile the source code yourself, try to locate the main loop and add a
\"usleep(20000);\"
this should avoid hooking the cpu up. i.e. find a c++ programmer who can recompile blockoutII sources for you. eventually jean luc pons, the original author could do, if he shows up here again.
Performance issue
Re:Performance issue
I added a frame limiter in the next release. It should solve the problem.
Available soon.
Available soon.