Re:Performance issue
Posted: Thu Jan 03, 2008 2:32 am
yes, try to compile the source code yourself, try to locate the main loop and add a
\"usleep(20000);\"
this should avoid hooking the cpu up. i.e. find a c++ programmer who can recompile blockoutII sources for you. eventually jean luc pons, the original author could do, if he shows up here again.
\"usleep(20000);\"
this should avoid hooking the cpu up. i.e. find a c++ programmer who can recompile blockoutII sources for you. eventually jean luc pons, the original author could do, if he shows up here again.