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Re:Performance issue

Posted: Thu Jan 03, 2008 2:32 am
by Herc
yes, try to compile the source code yourself, try to locate the main loop and add a

\"usleep(20000);\"

this should avoid hooking the cpu up. i.e. find a c++ programmer who can recompile blockoutII sources for you. eventually jean luc pons, the original author could do, if he shows up here again.

Re:Performance issue

Posted: Sun Jan 06, 2008 12:22 am
by jlp_38
I added a frame limiter in the next release. It should solve the problem.
Available soon.