Search found 264 matches

by jlp_38
Thu Feb 14, 2008 2:02 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Hi,

I finally managed to make the GetCommonEdge works with
the Lieven\'s eval :)

Avg=1337.82 Min=32 Max=12105 nbGame=1000
2min 01sec, 11028.6 cps
by jlp_38
Thu Feb 14, 2008 12:51 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

I still need to make some tests. I think your eval is quite good with the basic block set. It is a very particular block set. There is not straight beam so there are pit configs which are really bad. For instance, a what I call \"a 1 cube size pit\" and I think that your \"smoothness ...
by jlp_38
Thu Feb 14, 2008 2:41 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Last results: 3x3x6 BASIC

Lieven\'s eval:
Avg=1239.61 Min=31 Max=15449 nbGame=1000
2min 32sec, 8158.66 cps

JL\'s eval:
Avg=981.835 Min=32 Max=6646 nbGame=1000
1min 27sec, 11312.1 cps

Image
by jlp_38
Wed Feb 13, 2008 11:01 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

I made some modifs on the game to debug the evaluation.
You can now by pressing [z] see what the AI will play.
The text gives the note of the current pos.

I\'ll upload the code on sf ASAP.

Image
by jlp_38
Wed Feb 13, 2008 7:37 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Hi, A new improvement. There was a bug since the begining in my flatness function :(. The function always return 0 except when some blocks touch the top of the pit. And it has an FX ! It gives in fact a \"malus\" when a block is at the top. So i correct the flatness function and add it to ...
by jlp_38
Tue Feb 12, 2008 11:25 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Thanks you very much for your advices concerning stats problem. My goal is of course to try to get a correct approximation of the average cubes or blocks with a minimum of runs (tests in OOC are still long) so we can make good scan to find best values for the evaluation. Concerning edges, we\'ve got...
by jlp_38
Tue Feb 12, 2008 5:02 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Good news, I managed to improve a bit the Lieven\'s function in 3x3x6 BASIC (~50 cubes, tested on 5000 runs) by adding my new Edges function. I was thinking that the 2 Edges function (my new one and the Lieven\'s one) was doing approximately the same thing but I was wrong. May be some improvements a...
by jlp_38
Tue Feb 12, 2008 3:05 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Hi, Some interesting stats (without the demo bug): 3x3x6 BASIC -> 947 (>400000 runs) Lieven\'s eval -> 813 (5000 runs) JL\'s eval 3x3x10 EXTENDED: -> 192 (5000 runs) JL\'s eval -> 190 (5000 runs) Lieven\'s eval I got the 3x3x6 BASIC evaluation in all cases (OOC settings are worst) That\'s funny to s...
by jlp_38
Tue Feb 12, 2008 10:37 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Here are the result made over 2000 runs in EXTENDED mode: Uniform randomizer: 3x3x6: Avg=73.7265 Min=15 Max=412 3x3x10: Avg=192.986 Min=44 Max=922 3x3x18: Avg=441.767 Min=117 Max=1379 Bag randomizer: 3x3x6: Avg=70.8795 Min=17 Max=314 Human (kdyang) (Max=394) 3x3x10: Avg=195.612 Min=53 Max=922 Human ...
by jlp_38
Mon Feb 11, 2008 7:29 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

To Lieven: I don\'t know if my new strategy will work in 3x3xX mode. I don\'t have time to make some tests this evening but tomorrow I\'m at home so I\'ll perform some tests. My new strategy is based on a \"reviewed\" version of your Edges function. It seems that the CommonEgde + Edge stra...
by jlp_38
Mon Feb 11, 2008 3:11 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Avg=20672.9 Min=346 Max=141915 nbGame=1000
114min 34sec, 3007.56 cps

Image
by jlp_38
Mon Feb 11, 2008 1:22 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Hi, I might found out a new OOC secret ;) [ 81] Cube=26802 Avg=23211.1 [ 82] Cube=4372 Avg=22984.2 [ 83] Cube=1374 Avg=22726.9 [ 84] Cube=5888 Avg=22528.8 [ 85] Cube=141915 Avg=23917 [ 86] Cube=38428 Avg=24083.8 [ 87] Cube=6309 Avg=23881.8 [ 88] Cube=8227 Avg=23705.9 [ 89] Cube=8125 Avg=23532.8 [ 90...
by jlp_38
Sun Feb 10, 2008 10:56 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

Some notes, I remarked a bug. The demo cheats a bit ;) One collision was not detected at the top of tip and in some cases the demo can win few blocks. I didn\'t make long test, but the avg seems to be affected of ~ -5% in 3x3x6 BASIC. Sorry for that :S If you want to re-enable the bug, you can make ...
by jlp_38
Sun Feb 10, 2008 10:20 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

OK, I uploaded the new code to sf. I added the symmetry optimization. I didn\'t have a look at the AI playing but it should be a bit nicer than before (Nicest rotation). The AITester is ~2.3 times faster in 3x3x6 BASIC,so a little bit more than expected :) (I also made small memory access optimizati...
by jlp_38
Sun Feb 10, 2008 6:41 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218109

Re:BL2 Bot Player

I was wondering if the strange distribution around zero was linked the number of couple (x,y) solution to 3*x + 4*y = n. Only 3 or 4cube block in 3DMania. However the red curve should be corrected as there is only 1 \'3cube\' block and 6 \'4cube\' blocks. http://zelda38.free.fr/histo_336B_2.png <br>...