Search found 264 matches

by jlp_38
Mon Feb 18, 2008 7:48 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

As we reach a new page on this post :s_wink: you might missed
my last message concerning the new source. If you haven\'t
read it, just go to the previous page, last message.<br><br>Post edited by: jlp_38, at: 2008/02/18 21:42
by jlp_38
Mon Feb 18, 2008 7:37 pm
Forum: High-Scores
Topic: Congratulations to gumby !
Replies: 1
Views: 13642

Congratulations to gumby !

Congratulations to gumby for the 2nd score in 3x3x18 EXTENDED :s_bravo:

Only few blocks missing :s_wink:

It starts to be really hard to enter the top 3 !
by jlp_38
Mon Feb 18, 2008 7:24 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

Ok this is quite convincing. The method doesn\'t work. I do apologise for all the time you spend on this flawed idea! Thank you so much for trying anyway. Thank you, for your ideas :) I prefere 100 times to try something that does not work as we expect rather than trying nothing. Now you might wond...
by jlp_38
Mon Feb 18, 2008 7:06 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

I uploaded a new source to sf. I simplified a bit the AI code so it should be a bit easier to understand and to modify. You can define the symbol DEPTH_STATS in the page (Properties->C++->Preprocessor). It will create a file fDepth.txt in the working directory containing the stats you ask. I also re...
by jlp_38
Mon Feb 18, 2008 4:07 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

I made a test on 10 million blocks and result are not really convincing. Results for both eval are comparable. The only thing I can tell is that with the original Lieven\'s eval, I had to make 3 games before reaching 10 million blocks and only 1 test with the new eval. I think to get proper results ...
by jlp_38
Mon Feb 18, 2008 10:10 am
Forum: High-Scores
Topic: Well done Renato !
Replies: 2
Views: 15423

Re:Well done Renato !

You\'re welcome :)

Yes, if you BPM is high you will get much more \"drop points\".
But it also depends on the starting level.
by jlp_38
Sun Feb 17, 2008 7:03 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

I\'m wondering if it is a good idea to consider low row. Due to the edge strategy, it can choose to place a block \"against the wall\" which will raise the depth. I know that your eval also use this strategy, but the new smoothness and commonEdge tuning might accentuate this. So these para...
by jlp_38
Sun Feb 17, 2008 6:00 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

Result of your eval 1000000 blocks. Looks very similar ??? Limit of rows 4 seems ~0.12 -D 0 +D Hits 0 => 0.00000 0.00000 1.00000 (4765) 1 => 0.01654 0.29241 0.69105 (225519) 2 => 0.31462 0.47161 0.21377 (481310) 3 => 0.51521 0.36794 0.11685 (233865) 4 => 0.52310 0.35868 0.11822 (65423) 5 => 0.51979 ...
by jlp_38
Sun Feb 17, 2008 5:42 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

An other attempt on 4000000 blocks. I\'m going to compare the 2 evals.... http://zelda38.free.fr/conv_speed_r4_2.png -D 0 +D Hits 0 => 0.00000 0.00000 1.00000 (18233) 1 => 0.01638 0.29070 0.69292 (855626) 2 => 0.30591 0.48413 0.20996 (1895268) 3 => 0.53421 0.35197 0.11382 (894021) 4 => 0.55392 0.337...
by jlp_38
Sun Feb 17, 2008 4:56 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

Would be pretty quick (1000000 blocks on my comp takes about 1 min).

Are you sure ? Seems quite fast....
Did you count block or cube ?
by jlp_38
Sun Feb 17, 2008 1:18 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

A plot that can help... 1000000 blocks http://zelda38.free.fr/conv_speed_r4.png -D 0 +D Hits 0 => 0.00000 0.00000 1.00000 (4431) 1 => 0.01573 0.29172 0.69255 (214309) 2 => 0.30542 0.48503 0.20955 (475039) 3 => 0.53722 0.35010 0.11268 (222585) 4 => 0.55501 0.33825 0.10674 (61357) 5 => 0.52704 0.35172...
by jlp_38
Sun Feb 17, 2008 12:09 pm
Forum: High-Scores
Topic: Well done Renato !
Replies: 2
Views: 15423

Well done Renato !

Congratulations to Renato for his 3rd place in 3x3x6 BASIC :s_bravo:

Only few points missing for the 1st place ;)
by jlp_38
Sun Feb 17, 2008 12:04 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

Hi Lieven, Thanks for your idea :) The problem with params scanning is that we need a reliable estimation of the average. And it seems to be hard to get this value ! You have also to consider that the \"death zone\" optimization is freedepth dependent so it creates an error on the avg. 100...
by jlp_38
Sun Feb 17, 2008 1:36 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

I was thinking to something. I think your suggestion to use this limit for qualifying an evaluation is cool :) I think if infinite play is possible (in FLAT may be ??) this value should reach 0 ? Am i wrong. So we can use this as a quality factor : 0% (for lim=1)-> Wrooooooong :s_nerv: 100% (for lim...
by jlp_38
Sun Feb 17, 2008 12:31 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217380

Re:BL2 Bot Player

One comment: In your table, the 9th and 10th row should have higher + factors (if the game ends, that is a +) I ran the simu in 3x3x18 in only 1 game so no game ending. Thanks again ;) Really hope that the values will converge quickly. What about the error on these values ? For instance i see that ...