Search found 55 matches

by Lieven
Sat Jan 26, 2008 10:42 pm
Forum: Blockout II
Topic: Online score, extra columns and sortable tables.
Replies: 7
Views: 32771

Re:Online score, extra columns and sortable tables

This is so cool; thanks a lot! Awaiting more fields :) by the way: 37 Jake 129551 56 19 with 19 flushes! exploits the randomizer bug in version 2.3; but only after 1000 or so blocks. Not sure if the 15 flush game is for real.<br><br>Post edited by: Lieven, at: 2008/01/27 00:07
by Lieven
Sat Jan 26, 2008 6:53 pm
Forum: Blockout II
Topic: Online score, extra columns and sortable tables.
Replies: 7
Views: 32771

Online score, extra columns and sortable tables.

It would be nice if the online scores summary tables also display the number of blocks number of total lines blocks/minute number of flushes start level etc.. (as many as possible, as long as it fits on a normal screen) And then make the table sortable, eg http://www.workingwith.me.uk/articles/scrip...
by Lieven
Fri Jan 18, 2008 7:51 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Yeah, true it is another way of looking ahead. I really believe it will improve results drastically, since this is the way human plays (or at least I play). Sorry to keep on repeating this, but it might eventually convince you to implement it :)
by Lieven
Fri Jan 18, 2008 3:28 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Thanks a lot, this will be interesting. I tuned the parameters manually, but the result will be interesting in any case. After further testing, I don\'t see an easy way to improve my code. The only thing I can really think of, is adding a function that checks if the pit guarantees no holes for the n...
by Lieven
Thu Jan 17, 2008 4:16 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

I am not 100% sure I understand what you mean. Here is a naive algorithm (for 3x3) that might work, consider a sequence: 1. do all possible translations 2. do all possible rotations 3. do all possible translations 4. do all possible rotations In total there are max 3(?) translations and max 12(?) ro...
by Lieven
Wed Jan 16, 2008 12:19 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

The two codes I gave fail on <32 if I remember well
by Lieven
Tue Jan 15, 2008 4:32 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Thanks for the tricks with srand(yourSeed); two hards ones are 7774441 and 10135710 The first one is solved if the bot would consider all permutations of rotations and translations. The second one is tricky. You really have to play it to see. But looking further ahead would definitely take care of t...
by Lieven
Sun Jan 13, 2008 12:11 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

This is great, and definitely allows for faster optimisation. However, two questions. I get series like this: P[423] = 28 P[424] = 28 P[425] = 28 P[426] = 28 The same for other low numbers: they are all repeated at least twice. Any idea what is causing this? In any case, it is lowering the average c...
by Lieven
Sat Jan 12, 2008 6:31 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Hi, Thanks for reporting back results. I am not sure what you mean with making a hole in the centre. My code is not very clear, now that I reread it. So I quickly explain: 1. Thickness=number of blocks. So this function accounts for a bonus when making complete lines/layers. 2. Getnbholes= number of...
by Lieven
Sat Jan 12, 2008 6:00 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Yep that is the one. I am very curious to hear how much you get on average with the new random generator and my code.
by Lieven
Fri Jan 11, 2008 11:06 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Great news on the new version! I thought you deserted the project :) I also very much like the practice mode and the keyboard control options, which now look just like the original blockout. I must admit I was quite disappointed you didn\'t use any of my code; since it took me weeks to optimise. I r...
by Lieven
Mon Oct 15, 2007 5:25 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Hi, Ok here is included a version of the botplayer: [file name=BotPlayer.txt size=12842]http://www.blockout.net/components/com_fireboard/uploaded/files/BotPlayer.txt[/file] . It averages around 1100 blocks on 3x3x6 Basic (thus on average it reaches level 10 with ease). So, I reached my goal, and I t...
by Lieven
Wed Oct 10, 2007 6:10 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Jean-Luc, where are you? I am progressing steadily but give us a sign of life!
by Lieven
Thu Sep 27, 2007 6:26 pm
Forum: Blockout II
Topic: site & game suggestions
Replies: 4
Views: 22319

Re:site & game suggestions

Great ideas! For nr 2:

Alternatively, there could be a button on the ranking page saying \"unique players only\". So the viewer can toggle this on or off.
by Lieven
Wed Sep 26, 2007 5:48 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 217389

Re:BL2 Bot Player

Just to say I am still working on this, got the average up to around 800 blocks in the smallest mode on BASIC (average over 2500 games, took more than 10 hours to run them). My goal is to get the average over 1000. Jean-Luc, if you plan to release a new blockout version, please do say so, so I can p...