Search found 264 matches
- Sat Jan 12, 2008 8:41 pm
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
Hi, I\'m finally at home today, the weather isn\'t good enough :( to ski. Will go tomorrow, weather should be excelent :) and with lot of powder snow :) Anyway, I updated the source to implement a good AI tester, i will upload changes to sf soon. It plays around 100 games per minute in 3x3x6 (with L...
- Sat Jan 12, 2008 7:48 am
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
I\'ve got an average of ~2000 cubes for the bag generator with your evaluation function and i\'ve got also around 1100 with the uniform gene. Now I understand better your method and i must say that I learned something. At least in 3D Mania, it is good when you have to make a hole to try to make it a...
- Sat Jan 12, 2008 4:46 am
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
Re, I made more tests and I saw that the high average value I\'ve got is linked to the random generator. The public source code of the game use a classic uniform generator (rand function) and the provided binary use a bag generator (more information about this in the README file) this code is not pu...
- Fri Jan 11, 2008 11:34 pm
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
Hi Lieven, I\'m sorry to not having integrate any part of your code in the present release but i would like to understand better your method first. I know that the present AI is far from perfect. As you may noticed, the AI is quite bad in 3x3xY EXTENDED. Concerning test in 3x3x6 BASIC i made only fe...
- Thu Jan 10, 2008 2:42 am
- Forum: Blockout II
- Topic: Blockout 2.4 is out !
- Replies: 1
- Views: 18226
Blockout 2.4 is out !
Hi there B)
Sorry again for this late update. The release
2.4 is now out !
Have fun :)
http://www.blockout.net/blockout2/version.php
All comments are welcome.
Sorry again for this late update. The release
2.4 is now out !
Have fun :)
http://www.blockout.net/blockout2/version.php
All comments are welcome.
- Sun Jan 06, 2008 12:22 am
- Forum: Blockout II
- Topic: Performance issue
- Replies: 2
- Views: 18412
Re:Performance issue
I added a frame limiter in the next release. It should solve the problem.
Available soon.
Available soon.
- Sat Jan 05, 2008 11:59 pm
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
Hi there, Sorry for this very late answer but I got much job during the last 2 or 3 months. Thank you Lieven for your improvement tips :) I have few remarks: - It seems that your evaluation function gives much importance to holes. I don\'t think that this always good, I rather think that there shoul...
- Wed Sep 05, 2007 9:09 am
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
> I am mainly working on basic set, with small > dimensions. it plays 3Dmania pretty well > (averaging > around 10.000 blocks before ending). > I will post the code here once it is tweaked and > cleaned up properly (hopefully i get it to play > indefinitely at least in > 3Dmania). Thank you very muc...
- Mon Sep 03, 2007 12:52 am
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
Re:BL2 Bot Player
Hi, > I managed to get 3Dmania on the lowest depths > (3x3x6) a bit better (gets around 300-500 cubes > average, which is better than what it was and also > a bit better than the original BL). Great :) > Ideally, the comp should be able to run infinitely > in this mode (like humans would if the leve...
- Wed Aug 29, 2007 12:04 am
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 218082
BL2 Bot Player
Hi there, B) I\'ve just ended the basic programmation for the BL2 DEMO mode. Now, i\'m looking for a good evaluation function. If you are insterred in testing and designing an evaluation function for BL2, grab the source from cvs (D3D/WIN32 only) and recompile it. I added a \"Demo Mode\" m...
- Tue Aug 07, 2007 11:07 pm
- Forum: Blockout II
- Topic: Compiling Blockout II
- Replies: 4
- Views: 17706
Re:Compiling Blockout II
Hmm strange, :S It looks like as if the DECLARE macro in MenuPage.h has not been understood by the compiler. Check that the marco is correct. For instance, check that there isn\'t a blank line after the backslash or even an other character. the backslash MUST end the line. #define DECLARE(className,...
- Tue Aug 07, 2007 7:19 pm
- Forum: Blockout II
- Topic: Two questions
- Replies: 5
- Views: 21235
Re:Two questions
> How about > > f=10000*layersdeleted-500*holes-100*thickness-10*smoothness+1*bordersfirst > > ... Yes i think something like that could be good. The smoothness is a very good idea and should be more important. As Fred said it could also be interesting to build an AI that makes multi-line (but may b...
- Mon Aug 06, 2007 3:43 pm
- Forum: Blockout II
- Topic: Two questions
- Replies: 5
- Views: 21235
Re:Two questions
Hi, Thanks :) and Welcome to the forum. 1. There is no plan yet to add a demo mode. In fact this is not really simple to implement. Of course, calculating all possible moves is not difficult but you have then to make an evaluation function as in a strategy game. In other terms, give a note to a pit ...
- Thu Aug 02, 2007 11:15 pm
- Forum: Blockout II
- Topic: BlockOut II available on Linux
- Replies: 11
- Views: 19609
Re:BlockOut II available on Linux
That\'s cool :) Blockout II is not on the freshmeat homepage may be because i didn\'t make a release for the project. I added one. Will see if the project will be shown... > jeanluc, would you like to submit to there? Yes, why not. I didn\'t have time now. If you can do it it would be cool otherwise...
- Thu Aug 02, 2007 10:37 pm
- Forum: General Discussions
- Topic: blockout rank
- Replies: 3
- Views: 23886