Search found 264 matches

by jlp_38
Sat Jan 12, 2008 8:41 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

Hi, I\'m finally at home today, the weather isn\'t good enough :( to ski. Will go tomorrow, weather should be excelent :) and with lot of powder snow :) Anyway, I updated the source to implement a good AI tester, i will upload changes to sf soon. It plays around 100 games per minute in 3x3x6 (with L...
by jlp_38
Sat Jan 12, 2008 7:48 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

I\'ve got an average of ~2000 cubes for the bag generator with your evaluation function and i\'ve got also around 1100 with the uniform gene. Now I understand better your method and i must say that I learned something. At least in 3D Mania, it is good when you have to make a hole to try to make it a...
by jlp_38
Sat Jan 12, 2008 4:46 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

Re, I made more tests and I saw that the high average value I\'ve got is linked to the random generator. The public source code of the game use a classic uniform generator (rand function) and the provided binary use a bag generator (more information about this in the README file) this code is not pu...
by jlp_38
Fri Jan 11, 2008 11:34 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

Hi Lieven, I\'m sorry to not having integrate any part of your code in the present release but i would like to understand better your method first. I know that the present AI is far from perfect. As you may noticed, the AI is quite bad in 3x3xY EXTENDED. Concerning test in 3x3x6 BASIC i made only fe...
by jlp_38
Thu Jan 10, 2008 2:42 am
Forum: Blockout II
Topic: Blockout 2.4 is out !
Replies: 1
Views: 18226

Blockout 2.4 is out !

Hi there B)

Sorry again for this late update. The release
2.4 is now out !
Have fun :)

http://www.blockout.net/blockout2/version.php

All comments are welcome.
by jlp_38
Sun Jan 06, 2008 12:22 am
Forum: Blockout II
Topic: Performance issue
Replies: 2
Views: 18412

Re:Performance issue

I added a frame limiter in the next release. It should solve the problem.
Available soon.
by jlp_38
Sat Jan 05, 2008 11:59 pm
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

Hi there, Sorry for this very late answer but I got much job during the last 2 or 3 months. Thank you Lieven for your improvement tips :) I have few remarks: - It seems that your evaluation function gives much importance to holes. I don\'t think that this always good, I rather think that there shoul...
by jlp_38
Wed Sep 05, 2007 9:09 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

> I am mainly working on basic set, with small > dimensions. it plays 3Dmania pretty well > (averaging > around 10.000 blocks before ending). > I will post the code here once it is tweaked and > cleaned up properly (hopefully i get it to play > indefinitely at least in > 3Dmania). Thank you very muc...
by jlp_38
Mon Sep 03, 2007 12:52 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

Re:BL2 Bot Player

Hi, > I managed to get 3Dmania on the lowest depths > (3x3x6) a bit better (gets around 300-500 cubes > average, which is better than what it was and also > a bit better than the original BL). Great :) > Ideally, the comp should be able to run infinitely > in this mode (like humans would if the leve...
by jlp_38
Wed Aug 29, 2007 12:04 am
Forum: Blockout II
Topic: BL2 Bot Player
Replies: 144
Views: 218082

BL2 Bot Player

Hi there, B) I\'ve just ended the basic programmation for the BL2 DEMO mode. Now, i\'m looking for a good evaluation function. If you are insterred in testing and designing an evaluation function for BL2, grab the source from cvs (D3D/WIN32 only) and recompile it. I added a \"Demo Mode\" m...
by jlp_38
Tue Aug 07, 2007 11:07 pm
Forum: Blockout II
Topic: Compiling Blockout II
Replies: 4
Views: 17706

Re:Compiling Blockout II

Hmm strange, :S It looks like as if the DECLARE macro in MenuPage.h has not been understood by the compiler. Check that the marco is correct. For instance, check that there isn\'t a blank line after the backslash or even an other character. the backslash MUST end the line. #define DECLARE(className,...
by jlp_38
Tue Aug 07, 2007 7:19 pm
Forum: Blockout II
Topic: Two questions
Replies: 5
Views: 21235

Re:Two questions

> How about > > f=10000*layersdeleted-500*holes-100*thickness-10*smoothness+1*bordersfirst > > ... Yes i think something like that could be good. The smoothness is a very good idea and should be more important. As Fred said it could also be interesting to build an AI that makes multi-line (but may b...
by jlp_38
Mon Aug 06, 2007 3:43 pm
Forum: Blockout II
Topic: Two questions
Replies: 5
Views: 21235

Re:Two questions

Hi, Thanks :) and Welcome to the forum. 1. There is no plan yet to add a demo mode. In fact this is not really simple to implement. Of course, calculating all possible moves is not difficult but you have then to make an evaluation function as in a strategy game. In other terms, give a note to a pit ...
by jlp_38
Thu Aug 02, 2007 11:15 pm
Forum: Blockout II
Topic: BlockOut II available on Linux
Replies: 11
Views: 19609

Re:BlockOut II available on Linux

That\'s cool :) Blockout II is not on the freshmeat homepage may be because i didn\'t make a release for the project. I added one. Will see if the project will be shown... > jeanluc, would you like to submit to there? Yes, why not. I didn\'t have time now. If you can do it it would be cool otherwise...
by jlp_38
Thu Aug 02, 2007 10:37 pm
Forum: General Discussions
Topic: blockout rank
Replies: 3
Views: 23886

Re:blockout rank

First page :)

(last line at 17h38 GMT +2)

That\'s great !

www.blockout.net rocks B)