Yes, you\'re right, this flag already exists in the database but
I didn\'t fully tested it (fake seems to be rather rare).
I need to improve the fake management GUI ;)
I\'ll be offline until the 08/04. I\'m on holidays :)
Search found 264 matches
- Sun Mar 29, 2009 11:51 am
- Forum: High-Scores
- Topic: 3x3x6 BASIC potential fake
- Replies: 4
- Views: 19679
- Sun Mar 29, 2009 10:49 am
- Forum: High-Scores
- Topic: 3x3x6 BASIC potential fake
- Replies: 4
- Views: 19679
Re:3x3x6 BASIC potential fake
I removed the 2 scores from Didymus (id 10999,11164)
- Sat Mar 28, 2009 2:29 pm
- Forum: High-Scores
- Topic: 3x3x6 BASIC potential fake
- Replies: 4
- Views: 19679
3x3x6 BASIC potential fake
The last 3x3x6 BASIC score from Didymus (Rank 1) seems to be fake (last 3x3x9,BASIC also). Time checker reports game ~180% slower !
I\'ll remove it...<br><br>Post edited by: jlp_38, at: 2009/03/28 15:30
I\'ll remove it...<br><br>Post edited by: jlp_38, at: 2009/03/28 15:30
- Fri Mar 20, 2009 7:41 pm
- Forum: General Discussions
- Topic: registerin error
- Replies: 22
- Views: 84115
Re:registerin error
Fixed :)
Have fun :)
Have fun :)
- Fri Mar 20, 2009 4:50 pm
- Forum: General Discussions
- Topic: registerin error
- Replies: 22
- Views: 84115
Re:registerin error
OK, I will have a look at that.
I let you informed.
I let you informed.
- Sun Jul 20, 2008 8:46 pm
- Forum: Blockout II
- Topic: BL2 on YouTube
- Replies: 5
- Views: 28985
Re:BL2 on YouTube
Hi,
Yes, you\'re right. FRAPS seems very good. If I found time, I\'ll try to redo the clip. Unfortunately, I don\'t have much time at the moment. I have lots of professional tasks. I hope to restart
the work on BL2 very soon and to end the 2.5 release (lot\'s of new
graphics improvements).
Yes, you\'re right. FRAPS seems very good. If I found time, I\'ll try to redo the clip. Unfortunately, I don\'t have much time at the moment. I have lots of professional tasks. I hope to restart
the work on BL2 very soon and to end the 2.5 release (lot\'s of new
graphics improvements).
- Wed Mar 05, 2008 9:36 pm
- Forum: High-Scores
- Topic: Trouble with uploading my high score(3x3x18 flat)
- Replies: 4
- Views: 19817
Re:Trouble with uploading my high score(3x3x18 fla
Anyway congrats for your high score in 3x3x6 BASIC.
You\'re really good :s_bravo:<br><br>Post edited by: jlp_38, at: 2008/03/05 22:37
You\'re really good :s_bravo:<br><br>Post edited by: jlp_38, at: 2008/03/05 22:37
- Wed Mar 05, 2008 9:33 pm
- Forum: High-Scores
- Topic: Fake 3D Mania scores !
- Replies: 19
- Views: 51646
Re:Fake 3D Mania scores !
Thanks gumby for this tests. I will try these playing modes and see
what I\'ll add for new BL2 gameplays.
what I\'ll add for new BL2 gameplays.
- Wed Mar 05, 2008 9:31 pm
- Forum: High-Scores
- Topic: Trouble with uploading my high score(3x3x18 flat)
- Replies: 4
- Views: 19817
Re:Trouble with uploading my high score(3x3x18 fla
Impressive score :) More than 40 min without concentration lost. I\'m impressed. I know this problem. When you make a too high score and when the replay file exceed ~100Kb the server reject the score. This will be fixed in the new BL2 release. Keep your score, you will be able to upload it with the ...
- Fri Feb 29, 2008 6:19 pm
- Forum: High-Scores
- Topic: Fake 3D Mania scores !
- Replies: 19
- Views: 51646
Re:Fake 3D Mania scores !
Hi there B) I think that the single rotation mode is a good exercise to learn playing with 6 rotations. I watch the gumby\'s replay and a single rotation mode for the FLAT can be very interesting. (gumby did only one motion error on a L :s_bravo:) It is not a so big handicap. To witek: Congrats for ...
- Thu Feb 28, 2008 10:40 pm
- Forum: High-Scores
- Topic: Fake 3D Mania scores !
- Replies: 19
- Views: 51646
Re:Fake 3D Mania scores !
For info:
(using the 6 rotation keys)
with 0 moves: you can reach 1 /24 orientations
with 1 moves: you can reach 7 /24 orientations
with 2 moves: you can reach 18/24 orientations
with 3 moves: you can reach 24/24 orientations<br><br>Post edited by: jlp_38, at: 2008/02/28 23:42
(using the 6 rotation keys)
with 0 moves: you can reach 1 /24 orientations
with 1 moves: you can reach 7 /24 orientations
with 2 moves: you can reach 18/24 orientations
with 3 moves: you can reach 24/24 orientations<br><br>Post edited by: jlp_38, at: 2008/02/28 23:42
- Thu Feb 28, 2008 10:27 pm
- Forum: High-Scores
- Topic: Fake 3D Mania scores !
- Replies: 19
- Views: 51646
Re:Fake 3D Mania scores !
OK, i deleted the following score:
4207,4206,4205,4225,4226,4227,4233,4234,4238,4177,4179
I can reactivate one or more of them on demand.
Thanks gumby for this new idea. I can be useful to learn the
shortest rotation combinations to reach a desired orientation.
4207,4206,4205,4225,4226,4227,4233,4234,4238,4177,4179
I can reactivate one or more of them on demand.
Thanks gumby for this new idea. I can be useful to learn the
shortest rotation combinations to reach a desired orientation.
- Thu Feb 28, 2008 4:54 pm
- Forum: High-Scores
- Topic: Fake 3D Mania scores !
- Replies: 19
- Views: 51646
Re:Fake 3D Mania scores !
Thanks to be honest :)
I\'ll remove the score this evening...
Concerning new gameplays, I\'m working on this at the moment.
I\'ve already got few interesting ideas :s_wink: Thank you for
this new idea.
Any new ideas are obviously welcome...
I\'ll remove the score this evening...
Concerning new gameplays, I\'m working on this at the moment.
I\'ve already got few interesting ideas :s_wink: Thank you for
this new idea.
Any new ideas are obviously welcome...
- Wed Feb 27, 2008 3:49 pm
- Forum: High-Scores
- Topic: Fake 3D Mania scores !
- Replies: 19
- Views: 51646
Re:Fake 3D Mania scores !
Yes, there is timing check done in the game. I revalidated the Diederik\'s best score and the timing check reports ~3.3 times slower (something like -3 levels). So it is strange. On more than 4000 scores only these few ones have the problem. I don\'t know if it is intentional ? There is also the sam...
- Wed Feb 27, 2008 12:12 pm
- Forum: Blockout II
- Topic: BL2 Bot Player
- Replies: 144
- Views: 217178
Re:BL2 Bot Player
Thanks :)
I\'ll remove the old code. Thanks again for your genial ideas, especially edges and smoothness square (a kind of \"roughness
variance\"), which are very well adapted to the blockout game strategy.
I\'ll remove the old code. Thanks again for your genial ideas, especially edges and smoothness square (a kind of \"roughness
variance\"), which are very well adapted to the blockout game strategy.