Re:A way to define arbitrary block-sets
Posted: Fri Jun 06, 2008 8:40 am
this is a good idea, and can of course be implemented.
maybe if there will be a new release, JeanLucPons might also add your suggestions.
for 2d tetris , you might just for fun check out http://www.gravytris.de - there is a game that has a mode called \"GrowTris\", where the number of blocks per piece increases with the level. until you get huge 64 block sized pieces or rather until you top out.
such a grow- mode for blockout would be interesting, too. there is that blockout version for playstation2 (geomcubes) , that does a somehow similiar thing.
maybe if there will be a new release, JeanLucPons might also add your suggestions.
for 2d tetris , you might just for fun check out http://www.gravytris.de - there is a game that has a mode called \"GrowTris\", where the number of blocks per piece increases with the level. until you get huge 64 block sized pieces or rather until you top out.
such a grow- mode for blockout would be interesting, too. there is that blockout version for playstation2 (geomcubes) , that does a somehow similiar thing.