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bug

Posted: Sat Mar 15, 2008 8:19 pm
by gumby
A picture is worth a thousand words. This video has 458 frames, so it won\'t make any difference, how much i write here... ;)
link<br><br>Post edited by: gumby, at: 2008/03/15 21:20

Re:bug

Posted: Mon Mar 17, 2008 9:05 pm
by Renato
Hi Gumby,
Unfortunately I can not open your avi file?
Cheers,
Renato

Re:bug

Posted: Tue Mar 18, 2008 1:48 pm
by gumby
Try right click->save as...

The file is OK, at least gSpot has no complaints about it:
Image<br><br>Post edited by: gumby, at: 2008/03/18 14:48

Re:bug

Posted: Thu Mar 20, 2008 10:35 pm
by Lieven
The video works on my comp, but I failed to notice anything unusual. The quality is pretty poor, so perhaps a few words on the problem wouldn\'t harm :)<br><br>Post edited by: Lieven, at: 2008/03/20 23:36

Re:bug

Posted: Fri Mar 21, 2008 3:30 pm
by gumby
Does the rendering look normal to you?
Every piece is drawn 10 times per second at 10 different places... it\'s a mess ;)
Funny thing is, that i can\'t record this with FRAPS or similar programs. The rendering is OK then, just the framerate drops below 5 FPS (on A64 x2 4200, 6600GT).

Re:bug

Posted: Fri Mar 21, 2008 3:51 pm
by Herc
although the video quality is bad, i too noticed the jumping / stuttering behaviour of the blocks.

how are you then able to play blockout at all ?

i suspect there is something totally wrong with your computer.

if you have an athlon64x2 4.2 ghz, then there should plenty of speed. and a 6600 gt should also be more than enough.

i suggest you running www.futuremark.com 3dmark06 and looking if your computer has a decent framerate with this benchmark.

maybe your graphics drivers are just wrong / buggy..

Re:bug

Posted: Fri Mar 21, 2008 4:36 pm
by gumby
GuildWars runs just fine with 60FPS, i don\'t think there is a problem with speed.
Blockout starts with ~1000 FPS, but it drops to 15-18 within few seconds.
I have 2 displays, could this be a problem with nvidia\'s dualview?

Re:bug

Posted: Fri Mar 21, 2008 4:46 pm
by gumby
Herc wrote:how are you then able to play blockout at all ?
Sometimes (after reset) the rendering is normal, just a bit slow.
After a while it looks like on the video...

Re:bug

Posted: Fri Mar 21, 2008 7:26 pm
by Herc
i have a suggestion: please try the SDL version of blockout II. it is in some other thread here.
the sdl version uses openGL, and it might be that your problem is directx related. so if you use SDL and openGL, it might well be, that your problem will be gone. also, there is a vista-patch vor blockout. maybe this helps, too.

otherwise i would like you to test http://www.cubestorm.com and tell me if you also experience dropping frame rates. just to identify / encircle your problem.

Re:bug

Posted: Fri Mar 21, 2008 7:29 pm
by Herc
here is the link to the sdl version:

http://www.blockout.net/index.php?optio ... itstart=25

Re:bug

Posted: Fri Mar 21, 2008 8:08 pm
by gumby
This one works fine, thanks :)

Cubestorm too, 400+ FPS