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Flat fun

Posted: Wed Sep 05, 2007 4:46 pm
by Lieven
Apparently, it is easy to get continuous empty pits with flatfun, by arranging the blocks in a specific way.

Could someone remove the scores exploiting this bug? FREDJUST score should be on nr 1.

Probably the way the blocks are chosen should be altered. Perhaps a larger bag size?

Or how about having a bag size which has every block twice. When half of the blocks are gone, every block is entered again just once.

Re:Flat fun

Posted: Wed Sep 05, 2007 6:37 pm
by Herc
yeah. maybe double bag size, or the randomizer that is used in the professional \"tetris the grandmaster\" tgm series from arika:

1. keep a history of the last 4 pieces.
2. choose a new piece randomly
3. if new piece equals one of the pieces in the history, goto 2; repeat this goto max 6 times
4. if piece has landed, add it to history, and remove oldest from history. FIFO buffer.

this is called 4 history, 6 rerolls randomizer. it seems to have optimal properties for tetris and probably for blockout too. see www.tetrisconcept.com .

of course, history size and rerolls need to be tweaked according to number of blockout pieces.

Re:Flat fun

Posted: Thu Sep 06, 2007 2:41 am
by Renato
I fully agree :dry:

Re:Flat fun

Posted: Thu Sep 06, 2007 4:02 pm
by Renato
By the way, It is very genius of KAP to discover this way of playing. First he has to see the sequence, than he has to discover how to place the pieces to get an empty pit. Really admirable. I think in one or the other way he deserves a reward

Re:Flat fun

Posted: Sun Sep 16, 2007 5:30 am
by boogaboo
OMG :ohmy:
Is this gonna change soon?
I see it may apply to any pit multiple of 25..

perhaps each 5 lines on 4X5 .. ?
Anyway like cartman use to say ... it\'s WROOOOONG!!! :sick: