Two questions
Posted: Sun Aug 05, 2007 1:49 pm
Hi,
Just discovered Blockout II. I really really like it because it is so close to the original! Jean-Luc did an awesome job. I also very much like the score submitting and statistics.
Ok now the two questions:
1. Are there any plans for a demo mode (like in the original?) I used to watch it for hours as a kid, especially 3D mania, watching it make deadly mistakes :) Shouldn\'t be too hard to program I think. For one block there are 6 ways of turning it, and say for 3D mania max 9 different positions. So for each block, there are about 50 different ways of playing it. Then one would have a function which for each configuration gives a score (taking into account holes, height differences, etc). The position with the lowest score is the one to play.
2. The way the score is calculated now, is it identical to the original? When I look at my old highscores in the original, they are substantially higher (150000+).
Thanks again for this remake!
regards,
Lieven
Just discovered Blockout II. I really really like it because it is so close to the original! Jean-Luc did an awesome job. I also very much like the score submitting and statistics.
Ok now the two questions:
1. Are there any plans for a demo mode (like in the original?) I used to watch it for hours as a kid, especially 3D mania, watching it make deadly mistakes :) Shouldn\'t be too hard to program I think. For one block there are 6 ways of turning it, and say for 3D mania max 9 different positions. So for each block, there are about 50 different ways of playing it. Then one would have a function which for each configuration gives a score (taking into account holes, height differences, etc). The position with the lowest score is the one to play.
2. The way the score is calculated now, is it identical to the original? When I look at my old highscores in the original, they are substantially higher (150000+).
Thanks again for this remake!
regards,
Lieven