New game mode

Discuss about Blockout II from Jean-Luc, post your feature requests etc.
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fredjust
Posts: 66
Joined: Fri Jun 29, 2007 3:59 pm

New game mode

Post by fredjust »

Hello

I downloaded SourceCode and I try some modif

Display New info :

Image

Next level : number of cube before next level
Lines : number of floor do in this game
Skill : indicator of your skill in this game, Skill = Score / NbLines * 0.01
It added on the high score table too

New Block Set :

QUAD

Image

and THIN

Image

With this I create new mode

3D Tetris 4x4x10 QUAD
Flat Five 5x5x12 THIN
SkyScrapers 6x6x14 EXTENDED

Image

all this new mode use a new scoring system

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I try to reward building more than original scoring system see this post for details

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If you want to try this new game mode
download this ZIP file :

http://www.fredjust.net/divers/block/BlockOutTest.zip

copy BlockOut_TEST.exe in the directory of BlockOut II
copy background2.png in the \\images dir (save the original file before)
Play on Marble theme to see new display box

++<br><br>Post edited by: fredjust, at: 2007/07/31 06:03
fredjust
Posts: 66
Joined: Fri Jun 29, 2007 3:59 pm

Re:New game mode

Post by fredjust »

OK the test version is here :

http://www.fredjust.net/divers/block/BlockOutTest.zip

to play
- copy BlockOut_TEST.exe in the BlockOut II directory
- copy background2.png in the \"\\images\" dir (save the original file before)
- Play on Marble theme to see new display box

++
jlp_38
Posts: 264
Joined: Tue Jun 26, 2007 9:09 am

Re:New game mode

Post by jlp_38 »

This is very good :) Now I ended the Linux stuff, I\'m going to study with you the best way to integrate these modifications. May be not all, but there is some interesting points.
JohnVdC
Posts: 8
Joined: Thu Jul 19, 2007 11:00 am

Re:New game mode

Post by JohnVdC »

I really like the \"Next Level\" thing, it\'s something I frequently want to know when I\'m trying for a good run and I make a small mistake.

Another thing I\'d really like to see during play is the
22[x1] 6[x2] 1[x3] 2[x4] 0[x5]
counters. That way I would know if what I\'m doing is any good or not.

Should I have put this in the Wish List topic?

John.<br><br>Post edited by: JohnVdC, at: 2007/08/02 16:56
jlp_38
Posts: 264
Joined: Tue Jun 26, 2007 9:09 am

Re:New game mode

Post by jlp_38 »

JohnVdC wrote:Should I have put this in the Wish List topic?
No, we have started the discussion here, i would prefer to avoid
having several branches on the same topic.

I\'m also really interested in having the number of cube before the next level. But there is a problem of free space. We will have to make choice, i don\'t think that we can put all informations on the screen at the same time.

Fred also asked to have the Next piece displayed.

May be, we can propose new screens and decided together which one is the best.
fredjust
Posts: 66
Joined: Fri Jun 29, 2007 3:59 pm

Re:New game mode

Post by fredjust »

>Another thing I\'d really like to see during play is the
>22[x1] 6[x2] 1[x3] 2[x4] 0[x5]
>counters. That way I would know if what I\'m doing is any good or
>not.

It will be a lot of thing ! no enough space

but the Skill show you if your game is good

you see if you can beat the hight score on playing

it\'s very useful

I try it on the \"real\" version (with original scoring) :

The Skill on my record on 3Dmania is 17 :

Image

166436 / 99 * 0.01= 16.81

I begin a new game, after 22 line my Skill is 20 ! if I continue to play like this I will beat my hight score :woohoo:

Image

but after 72 line and some mistake, my skill is 16 :S I can\'t beat my hight score

Image

Post edited by: fredjust, at: 2007/08/02 22:21<br><br>Post edited by: fredjust, at: 2007/08/02 22:22
fredjust
Posts: 66
Joined: Fri Jun 29, 2007 3:59 pm

Re:New game mode

Post by fredjust »

an idea :

Image

(this my last post too, I added SKILL explication)<br><br>Post edited by: fredjust, at: 2007/08/02 22:23
JohnVdC
Posts: 8
Joined: Thu Jul 19, 2007 11:00 am

Re:New game mode

Post by JohnVdC »

jlp_38 wrote:I\'m also really interested in having the number of cube before the next level. But there is a problem of free space. We will have to make choice, i don\'t think that we can put all informations on the screen at the same time.
I\'m spoiled with the huge screen on my desk ;)

Still, it could be optional and a sort of overlay, similar to the "175.04 fps etc." in Fredjust\'s first screenshot.

J.
amit
Posts: 56
Joined: Tue Apr 22, 2008 5:52 pm

Re: New game mode

Post by amit »

I liked the THIN blockset. Try to add these pieces too in THIN -

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With these pieces, THIN blockset will be interesting & challenging and a good step for people who play FLAT & BASIC to move to EXTENDED and learn to make x5's
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